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Holographic Technology
A holotechnician is an engineer who specializes in the design, manufacturing or maintenance of computer systems based on holographic technology. We are reaching the tangible limits of capacity for storage of information as discrete bits on media surfaces. With holotechnology storage, information is imprinted in optically sensitive material as three- dimensional laser interference patterns. The ability to save information permeating the depth of information recordable media, not merely on its surface, offers the possibility of many times more storage capacity than traditional data media. Holotech information storage may provide more rapid access quicknesss in addition to high storage compression. Laser rays do not have momentum like the mechanical reading and writing components of traditional, rotating media -- so the rays can move quickly to light up ordered pages of data. However, there are hurdles to be overcome. One hurdle for holotechnology information storage is that the strength of each page of information saved volumetrically within the thickness of optically sensitive media decreases when there are too many pages saved in the media. More: new holographic disks and drives for more holotechnology references.
The sensory scope of VR platforms is determined by how multiple of the sensory mechanisms are engaged. The number may be weighted by whether the senses included are "high information processing potential" or "low bandwidth". Vision, hearing and touch have a higher capacity for rapid, challenging transmission and thus can be seen as high information processing potential senses for interaction between humans and computers. Thus it is not surprising that these three senses have dominated VR platforms. In comparison, the senses of taste and smell are somewhat low information processing potential senses and few Virtual Reality (VR) systems engage them. The sensory scale of Virtual Reality (VR) systems is the extent of sensory information processing potential that is engaged by interaction between humans and computing systems. This includes both the size of the signal relative to total human perception and the realism of that signal. Also, sight, hearing, and touch in virtual reality has further information.
Sight is the single most important human sense and three-dimensional depth observation is central to vision. Thus, 3D observation is key for multi-dimensional virtual reality. Our eyes convert light into electro-chemical impulses that are conveyed and analyzed by means of several increasingly complicated neural cells. Some cells detect basic object and picture elements such as edges, color, and movement. Higher-order cells put together these picture components and make high-level-level interpretations about what one sees. Cues that people use for 3D observation are built on this processing system and can be categorized into three basic types: communication among things; the shape of object edges; and the texture and shading of object surfaces. holographic data storage using a spatial light modulator has more information on this topic.
Holotech methods are being used for 3D (3-D) creation of medical images including MRI and CT pictures. Medical holotechnology imaging can enable physicians to try the insertion of medical instruments into a simulated, three-dimensional version of the surgical field before the procedure. An array of micro- mirrors, whose motions are directed by computer, can fragmentize and redirect an array of laser beams to make animated, three-dimensional holotechnology images of internal anatomic features. Related holotechnology topics at virtual reality applications in the field of medicine .
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Holotechnician.com
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